Roadmap
The road to legend.
Done means built and tested. Anything waiting on third parties is shown openly – just like the limits.
Done
built and tested- Launcher
Native launcher in Rust
egui on wgpu; install and launch Vanilla + Fabric, parallel SHA-1 verified downloads, automatic Java, profiles, modpack and instance import, Microsoft login, benchmarks.
- Companion
Companion mod for 19 versions
12 features plus telemetry for Minecraft 1.20 – 26.3 in 12 jars, each verified with an in-world self-test.
- Visuals
Visuals tier 1 & 2 + Cosmos look
Ambience, sand trail, shockwave, Corona of Ra, Sky of Nut, Nile aurora, sandstorm, glass rain – plus the Cosmos look and the in-game menu.
- Mods
Modrinth & CurseForge integrated
Built-in browser for mods, resource packs and shaders with one-click install, update, rollback and removal.
- Security
Signed self-updater
Ed25519-signed release.json, SHA-256 verified download, in-place swap of the running .exe.
- Runtime
R0 – Feasibility
Rust engine built and benchmarked: 3 to 4 times the FPS at render distance 16, 9 times faster startup.
- Runtime
R1 – “Runtime” launch mode
Runtime profile type for 26.3 with a signed build, launch window and logs – title screen after 3.3 s.
- Runtime
R2 / R2b / R2c – Visuals in the engine
Ambience, colour grading, chroma, bokeh, motion blur, Cosmos sky, mist and cyberspace as native Rust mods.
- Runtime
R2d – Movement & combat
Trail, jump rings, shockwave, hit sparks, golden block outline, Apophis crosshair and low-health edge.
- Platform
Linux x86_64
Launcher and Runtime for Linux, built against glibc 2.31 – runs on Ubuntu 20.04, Debian 11 and Fedora 32 or newer.
In Progress
underway or waiting on third parties- Runtime
R2e – Cosmetics in the Runtime
Up next: headdress, relics, weapons/slash, cape, hand movement, glass, radiance and name tags – needs entity geometry and the player model.
- Accounts
Microsoft approval
Login is done. Mojang still has to approve the Apophis app for the Minecraft API – until then the final sign-in step fails.
- Release
Public update channel
Self-updater and signing tool are done; public releases still need the channel URL.
Planned
next in the pipeline- Runtime
R3 – Apophis API & mods
A stable mod interface, its own mod format and a mod browser for Apophis mods.
- Loader
Forge & NeoForge
Already in the data model – launching isn't supported yet.
- Companion
Companion before 1.20
The companion mod for older Minecraft versions is still open.
- Visuals
Tier 3 – Player cosmetics
Soft hand, Apophis cape, name-tag cards, golden glow, sickle bow, 3D skins.
- Visuals
Custom time of day
Client-side time of day for rendering only – needs a time mixin per Minecraft version.
- Platform
macOS
A macOS build is planned; there isn't one yet.