Movement & combat in the Runtime · Linux build
Seven new Runtime visuals via the engine's tick and HUD hooks – and Apophis now runs on Linux x86_64 too.
Added
- AddedTrail: golden dots behind your feet from ~2.5 blocks/s, turquoise while sprinting, visible for 1.3 s
- AddedJump ring: golden ring at the take-off point, grows to ~2.7 blocks
- AddedShockwave: after a fall of more than 4 blocks, a gold-turquoise ring up to ~9.6 blocks
- AddedHits: 28 sparks with gravity and a short coloured flash
- AddedBlock outline: shimmering golden edges around the block in reach (5 blocks)
- AddedCrosshair: golden dot between two brackets with a shadow
- AddedLow health: below 30 % health the screen edge pulses red
- AddedLinux x86_64: launcher and Apophis Runtime as apophis-linux-x86_64.tar.gz (glibc 2.31+)
- AddedDiagnostics with APOPHIS_FX_DEBUG=1 (apophis-fx-debug.log in the game folder)
Improved
- ImprovedMovement and landings are read from the camera – the effects work on servers too
- ImprovedEffects draw in the same call as the ambience particles, even when ambience is off
- ImprovedBlock outline drawn as glowing dots just outside the edges, so it doesn't lose the depth test against block faces
- ImprovedThe Linux launcher gets self-updates through the same signed release.json