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Version 0.1.0 · Development

Every change. Documented.

10 milestones, 43 added features, 15 improvements, 3 bug fixes – all from the development of version 0.1.0.

61 entries

  1. v0.1.0R2d

    Movement & combat in the Runtime · Linux build

    Seven new Runtime visuals via the engine's tick and HUD hooks – and Apophis now runs on Linux x86_64 too.

    Added

    • AddedTrail: golden dots behind your feet from ~2.5 blocks/s, turquoise while sprinting, visible for 1.3 s
    • AddedJump ring: golden ring at the take-off point, grows to ~2.7 blocks
    • AddedShockwave: after a fall of more than 4 blocks, a gold-turquoise ring up to ~9.6 blocks
    • AddedHits: 28 sparks with gravity and a short coloured flash
    • AddedBlock outline: shimmering golden edges around the block in reach (5 blocks)
    • AddedCrosshair: golden dot between two brackets with a shadow
    • AddedLow health: below 30 % health the screen edge pulses red
    • AddedLinux x86_64: launcher and Apophis Runtime as apophis-linux-x86_64.tar.gz (glibc 2.31+)
    • AddedDiagnostics with APOPHIS_FX_DEBUG=1 (apophis-fx-debug.log in the game folder)

    Improved

    • ImprovedMovement and landings are read from the camera – the effects work on servers too
    • ImprovedEffects draw in the same call as the ambience particles, even when ambience is off
    • ImprovedBlock outline drawn as glowing dots just outside the edges, so it doesn't lose the depth test against block faces
    • ImprovedThe Linux launcher gets self-updates through the same signed release.json
  2. v0.1.0R2c

    Cosmos sky, mist & cyberspace

    The sky becomes a stage: violet dome, ringed planet, black hole – and a world in a neon grid.

    Added

    • AddedCosmos sky: violet dome, banded planet with tilted rings, black hole with a rotating accretion disk
    • AddedAt night: auroras, stars and shooting stars
    • AddedMist: deep, soft banks below height ~86, bluish at night, sand-coloured by day
    • AddedCyberspace: world nearly black, block faces within ~26 blocks covered in a neon grid
    • AddedLauncher: on/off switch on every card (mods, resource packs, shaders, manually added files)

    Improved

    • Improved“All on” / “All off” in every content tab
    • ImprovedBoth shaders validated with naga 30
  3. v0.1.0R2b

    Post-processing & in-game menu

    Colour grading, chromatic aberration, depth of field and motion blur in a single pass after the world.

    Added

    • AddedColour grading: saturation, warm highlights, turquoise shadows, vignette
    • AddedChromatic aberration and depth of field focused on the crosshair
    • AddedCamera motion blur from depth and the previous frame's camera
    • AddedIn-game menu “Apophis Visuals…” with a switch per effect and “All visuals ON/OFF”
    • AddedLOD far view via presets: Balanced 256, Quality 512, Ultra 1024 chunks

    Improved

    • ImprovedServer list: entries of the original project are removed and its “now playing” ping is gone
    • ImprovedMods tab with “All on” / “All off”
  4. v0.1.0R2

    Apophis visuals as native Rust mods

    The visuals run as a built-in mod through the engine's mod interface – with the same switches as in Java mode.

    Added

    • Addedapophis-visuals as a built-in mod (mod_api::Hooks, RenderHooks)
    • AddedFirst effect: ambience – glowing gold and turquoise particles, depth-tested against blocks

    Improved

    • ImprovedLauncher and Runtime share config/apophis/features.json, read every 2 s
    • ImprovedNew visuals don't require re-preparing the game files
  5. v0.1.0Brand

    Apophis Runtime – its own brand

    The runtime is no longer a third-party download but its own build with the Apophis identity.

    Added

    • AddedWindow title “Apophis Runtime”, Apophis icon, splash screen and version line “Apophis Runtime 26.3”
    • AddedMenu texts in all 9 languages, Discord via the Apophis app
    • AddedPackage apophis-runtime.exe + apophis-prepare.exe, installed automatically by the launcher

    Improved

    • ImprovedEngine lines in the live log are labelled “Runtime:” / “Renderer:”
  6. v0.1.0Startup

    Game start: 3:34 min → 9 s

    Measured with the new launch window, root cause found, fixed.

    Added

    • AddedLaunch window: 11 steps with timings, progress, time remaining and a live log with search, filter and export
    • AddedError view with cause and solutions, timeout against hangs

    Improved

    • Improved1.21.11 Fabric to the title screen in 9.2 s, launcher preparation 0.6 s

    Fixed

    • FixedA missing or outdated class archive (AppCDS) cost ~3 minutes at startup – removed, old archives are deleted
    • FixedCompanion: private render pipelines in Minecraft – the jar now ships fabric-transitive-access-wideners-v1
    • Fixed1.21.10 / 1.21.11: missing mod resources caused the crash “post chain apophis:grading” – fixed
  7. v0.1.0R1

    “Runtime” launch mode

    Runtime profile type next to Fabric and Vanilla – title screen after 3.3 s.

    Added

    • AddedRuntime profile type (fixed to Minecraft 26.3)
    • AddedCheck account, check engine (signed checksums), prepare game files from your own 26.3 copy
    • AddedSession passed via standard input – never on the command line

    Improved

    • ImprovedLaunch window, live log, error view and step timings work just like in Java mode
  8. v0.1.0R0

    Feasibility: Rust engine benchmarked

    Same world, same flight paths: 3 to 4 times the FPS, 9 times faster startup.

    Added

    • AddedEngine built from source and benchmarked against Java 26.3 + Sodium, Lithium, FerriteCore, ImmediatelyFast
  9. v0.1.0Phase A

    Faster installs, quieter in the background

    Existing game files from other launchers are reused – a fresh install of 26.3 in 4.9 s instead of 27.6 s.

    Added

    • AddedReuse files from the official launcher, Prism, MultiMC, Modrinth App and CurseForge app (SHA-1 verified, hard links)

    Improved

    • ImprovedIdle mode: in the background 0.2 % instead of 12.8 % of one CPU core
    • ImprovedVirtualised mod grid – large profiles stay smooth
  10. v0.1.0Foundation

    Launcher, companion & visuals

    The foundation: a native launcher in Rust, a companion mod for 19 Minecraft versions and two visual tiers.

    Added

    • AddedInstall and launch Vanilla + Fabric, parallel SHA-1 verified downloads
    • AddedJava provided automatically, JVM presets (G1, Generational ZGC)
    • AddedProfiles: create, duplicate, export/import (.apophis), share codes
    • AddedModpack import: Modrinth (.mrpack), CurseForge (.zip), NoRisk Client (.noriskpack)
    • AddedInstance import from the CurseForge app, Modrinth App, Prism, MultiMC and Minecraft Launcher – the source stays untouched
    • AddedBuilt-in browser for mods, resource packs and shaders – Modrinth and CurseForge
    • AddedMicrosoft login with multiple accounts in the system keyring
    • AddedDiscord Rich Presence with its own IPC client
    • AddedCompanion mod: 12 features + FPS/frametime/memory/chunk telemetry for 1.20 – 26.3
    • AddedVisuals tier 1 and 2, Cosmos look and in-game menu (Right Shift)
    • AddedSelf-updater with Ed25519 signatures
    • AddedLanguage: German / English