Update· 2 min
R2c: Cosmos sky, mist and cyberspace
A ringed planet, a black hole with an accretion disk and a world in a neon grid – now native in the Runtime.

The Cosmos sky is drawn on sky pixels only: a violet dome over the vanilla sky, a banded planet with tilted rings in the south-east and a black hole with a glowing, rotating accretion disk in the west. At night, auroras, stars and shooting stars join in.
The mist lays deep, soft banks below height ~86 – denser with distance, bluish at night, sand-coloured by day. And cyberspace plunges the world into near-black, with a neon grid on block faces within ~26 blocks.
Sky and mist are on by default, cyberspace is off. In the launcher, every card – mods, resource packs, shaders – now has its own on/off switch as well.